Log 1) Creative Brief
PITCH
Nested Memories is a visual novel game where players shape the story of six-year-old Elara and her adoptive father, Kuno, through a series of choices that explore the depths of her past, present, and future. Set in a fantasy world similar to DnD, each decision uncovers new secrets and deepens your connection to Elara’s unfolding story amidst magic and mystery.
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STORYLINE
You play as a small tiefling child named Elara who lives in a small cabin in the woods with her adoptive father, Kuno.
Elara owns a few personal items! As the player is presented the choice to choose which one they’d like to interact with, they get to play through that particular segment of her memory
(in return, learning more about her life)
Throughout each memory, players will be given options with how they interact between characters and the environment around them as it impacts Elara as a person and the state of the item itself.
Items:
- A doll: You can tell this is really old but something dear to her. Choosing this item will bring the player through the memory of when she used to live in her old village as a baby before it was all destroyed
- A drawing: Choosing this item will take the player through the memory of Kuno finding Elara after the village's destruction, as they face an attack together and solidify their connection through shared challenges.
- A Necklace: You can see a bright red gem on the necklace. Choosing this item reveals Elara's inner conflict between mercy and vengeance, as she grapples with her past choices and the path forward.
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HOW IT WORKS
Item-Based Memories: Players unlock key memories from Elara’s past by interacting with significant objects like a doll, necklace, or drawing. Each object leads to a memory sequence, where players make impactful choices that influence not only the narrative but also the condition of the objects, mirroring the emotional consequences of their decisions.
Memory Influence: Choices made within these memory sequences leave lasting impressions on Elara, shaping her responses to challenges, emotional reactions, and relationship with Kuno. Each decision deepens her perception of the past, molding how the story evolves and revealing different sides of her character.
Diverging Endings: The player's decisions determine the outcome of Elara’s journey, as seen in the altered state of each item after reliving the memory. If Elara confronts her fears and strengthens her bond with Kuno, the game concludes with a peaceful dream. Alternatively, choices driven by fear or anger lead to a somber nightmare, marking a darker end to her story.
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GAME PREVIEW
Interactive Cutscenes: these memory sequences are semi-interactive. Players can make dialogue or action-based choices during critical moments, which affect how Elara emotionally responds to her past, Kuno, and her identity.
Point-and-Click Mechanics: The world itself functions through point-and-click navigation, similar to many visual novels.
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Get Nested Memories
Nested Memories
Memories define us, and for Elara, they hold the story of who she’s meant to become.
Status | In development |
Author | 🌹✧ Donna Draws ✧🌹 |
Genre | Visual Novel |
Tags | 2D, Dungeons & Dragons, Fantasy, found-family, Meaningful Choices, Multiple Endings, Singleplayer, storygame, Story Rich |
More posts
- Log 3) Design Intent+Trailer7 days ago
- Log 2) Progress37 days ago
Comments
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Feedback given during critique from peers:
Miles
Kiana
Keying
Kathy H
Hejin Jo —
Julien (Industry Guest)
Tamika
Hayden
Riss Pozzi
brooklyn
Ben
Aleena R.S
Alice Chen
Cassidy Meng
Ganlin Du
Alicia P
Rojina Pedramy
Kat Russell
Stella
Joyboy
Ally
Emma (Professor)